In previous impls we also implemented the following caching layers in addition to the current bitmap and size cache: 1. Renderer caching. Saves the layout managers, and is commonly lighter weight than the bitmaps that came from them. 2. Attributed string caching. Saves the result of the build steps into a global cache so we avoid re-building attributed strings all the time.
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rnystrom commentedon Jun 10, 2018
Yaaasss. All of it!