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1-1-3: HelloTriangle Shader compilation #53

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@deccer

Shaders can be compiled from file using D3D11Compile... but also from Visual Studio itself, that should be showed,

Learning how your IDE works and what it provides is a useful thing

Activity

  1. added this to the Part 1 milestone on Mar 29, 2022
  2. changed the title [-]Content: 1-1-3: HelloTriangle Shader compilation[/-] [+]1-1-3: HelloTriangle Shader compilation[/+] on Mar 29, 2022
  3. modified the milestones: Part 1, Appendix on May 15, 2022
  4. 16-Bit-Dog commented on Aug 13, 2022

    @16-Bit-Dog
    Contributor

    I think this issue should also explain compiling shaders from a string

    furthermore, should this be as a note - like a bubbles text box in 1-1-3 at the end of the shader compile section or at the very end of the 1-1-3 section which describes the process to:

    1. make shader in VS project file and setup the settings -> load shader from .cso output file
    2. compile shader from string
  5. deccer commented on Aug 14, 2022

    @deccer
    ContributorAuthor

    Hmm I thought i had closed this one, under the impression we discussed it briefly that its of no real use really

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