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[Page Request] Designing a mod API #174

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@Bluexin

Basically some "recommended guidelines" for what mod APIs should look like.
Ama said in stream chat he's had it planned, I'm just adding it here so people can add their input and for it to be officially on the todo-list ^-^

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  1. JTK222 commented on Jun 18, 2018

    @JTK222
    Contributor

    What do you expect from this? Everyone images a perfect API differently.
    I would like to do something into that direction though if you can explain it better.

  2. Bluexin commented on Jun 22, 2018

    @Bluexin
    Author

    Was about what kind of stuff to expose trough capabilities, interfaces, or other means (and how to properly go about exposing the things), and the proper way to consume them (like how to not use @Optional which is getting removed and apparently was bad practice in the first place, not including the API classes etc).

    Even though different people see APIs in different ways, as a result some are very bad to work with. Maybe some guidelines could help having a more uniform API style, where using different mod APIs could be done in a similar way.

  3. TheCurle commented on Mar 25, 2021

    @TheCurle
    Contributor

    Kevin, ask on the Forge Forums. This isn't the place to get mod support.

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