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You cannot include a godot engine header file in godot-cpp, that's not supported. The only files you should be including when creating a GDExtension are the headers that are part of the godot-cpp repository or that are auto-generated by the bindings script.
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Naros commentedon Mar 2, 2026
You cannot include a
godotengine header file ingodot-cpp, that's not supported. The only files you should be including when creating a GDExtension are the headers that are part of thegodot-cpprepository or that are auto-generated by the bindings script.Ivorforce commentedon Mar 2, 2026
Sure, but we can make a PR to add
paged_allocator.hto godot-cpp. All (I think) core templates are in scope to be added to godot-cpp.