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Add function to convert a texture to Standard Swizzle and vice versa #475
Activity
walbourn commentedon Jun 3, 2024
https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_texture_layout#remarks
Note that
_pdep_u32is a BMI2 instruction so you can count on it with/arch:AVX2.walbourn commentedon Sep 11, 2024
A challenge here is that the 'mip tails' packing is not defined, so we need to determine the way to solve this.