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The texassemble tool is designed to take inputs and produce various complex forms of DDS files including cubemaps. It can also convert cubemaps to various 'cross' form images.
The idea of a new texenvmap tool is to support generating environment maps (cubemaps, spherical env maps, dual-parabola env maps, and octaheadral maps) using Direct3D 11 render-to-texture based borrowing from the functionality in the legacy Direct3D9 ID3DXRenderToEnvMap. helper.
The MVP version should take six images and produce a cubemap or a spherical environment via equirectangular projection.
Activity
[-]texenvmap tool[/-][+]DirectXTex Environment Map command-line tool (texenvmap)[/+]walbourn commentedon Sep 19, 2024
Here are a bunch of related links for research:
https://gamedev.stackexchange.com/questions/32415/how-do-i-convert-a-cube-map-to-an-equirectangular-projection
http://alexcpeterson.com/2015/08/25/converting-a-cube-map-to-a-sphericalequirectangular-map/
https://graphicsrunner.blogspot.com/2008/07/dual-paraboloid-reflections.html
https://cgvr.cs.uni-bremen.de/teaching/cg_literatur/Spherical,%20Cubic,%20and%20Parabolic%20Environment%20Mappings.pdf
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7339655/